# Night City street and police reference credits

The central shops and police checkpoint decorations are original procedural
interpretations of Cyberpunk 2077 imagery. Game artwork and designs remain the
property of CD PROJEKT RED and the credited artists. Reference images are not
used as website textures or imported game meshes.

- [Csaba Szilagyi — NCPD Villefort Cortes police kit](https://csabaszilagyi.artstation.com/projects/mDdg39). Armored teal bodywork, white hood/roof, guarded windows, bull bars, police displays and red/blue roof lights. Police concept: Ben Andrews; base car: Sebastian Nowak; vehicle concept: Paweł Czyżewski.
- [Kacper Niepokólczycki — Kabuki environment art](https://www.artstation.com/kacperniepoklczycki), with the CD PROJEKT RED environment and lighting team. Shuttered fronts, layered awnings, projecting sign boxes, lanterns, external HVAC, cables and supply crates.
- [Marthe Jonkers — Kabuki](https://martheart.artstation.com/projects/B1JGJ6) and [Dan Hargreaves — Cyberpunk 2077 environment work](https://danhargreaves.com/Cyberpunk_2077.html) provided district context.

The [project reference catalog](https://github.com/mazala-cybersec/hz-26-ad-visualizer/tree/main/references/district)
retains the inspected images, mirror URLs, original credits and SHA-256 hashes.

## Game screenshots: buildings and walkways

The low buildings now have nine distinct architectural forms. Connected stone
promenades, two stair bridges, sheltered rest areas, map terminals, recycling
stations, cycle racks and utility equipment draw on these actual game images:

- [Emilia Kostrzewska-Szyszka — Wellsprings megabuilding ambit](https://emiliaszyszka.artstation.com/projects/xJgNvY): elevated crossings, amber deck edges and street furniture.
- [PC Gamer / Sarah James — Kabuki Market](https://www.pcgamer.com/every-breath-you-take-cyberpunk-2077-blue-moon-stalker/): layered eaves, lanterns, market colonnades and pedestrian crossings.
- [GRYOnline.pl — Rancho Coronado garage](https://www.gry-online.pl/poradniki/cyberpunk-2077/j-j-wnm/z01aa8e): industrial roof volumes, shutters, clerestory windows and wall conduits.

Game artwork copyright CD PROJEKT RED and the credited artists. All production
meshes are original procedural geometry; game screenshots are modeling references.
[Downloaded images, complete credits and hashes](https://github.com/mazala-cybersec/hz-26-ad-visualizer/tree/main/references/district).

## Landmark entrances

The connected district now also serves ten distinct landmark entrance courts. See [entrance screenshot credits](entrances.md) for the additional references.


## Additional central infill

Eleven additional low buildings and seven furnished public spaces draw on the
same retained [district references](/credits/district.md) and
[entrance screenshots](/credits/entrances.md): layered Kabuki shopfronts,
Rancho workshop roofs, and planted corporate courts. Compact apartments,
workshops, kiosks, a relay station and a greenhouse are original procedural
interpretations. Screenshots remain references and are not production textures.
[Source geometry and reference catalog](https://github.com/mazala-cybersec/hz-26-ad-visualizer).
